
These missteps are ultimately minor and pale in Broken Covenant’s wider achievements of making a great game even better.
#Spectre ops broken covenant board wrong free#
(Publisher Plaid Hat has since released a free sticker sheet to correct most of the problems, which is worth requesting.) Given the striking, amped-up cyber-style of the universe's characters and environments, it's a particular shame – but not worth condemnation. While none of the mistakes make the game unplayable, they’re frequent and noticeable enough to irritate when they do pop up. While the gameplay refinements shine, they’re tarnished somewhat by the overall presentation of Broken Covenant, which suffers from numerous production issues – most significantly, multiple mislabellings of co-ordinates and objectives across the board’s grid. The vastly improved traitor mode becomes Broken Covenant’s standout feature, with the previously deflating discovery of the turncoat among the hunters – who then turned invisible and joined their ghost-like companion but could do little more than distract – now an electrifying reveal as they flip their character card over to gain new agent abilities and contribute to the mission. Specter Ops' robust gameplay remains as slick and accomplished as ever, disappearing comfortably behind the hugely enjoyable experience of playing.

Meanwhile, the hunters’ ability to fatigue the agent and force them to slow, combined with more inventive ways of detecting the stealthy intruder – such as the box’s MVP, scent-tracking mutt Rover, and a brand new vehicle for hunters to zoom around the map in – make for a far more unpredictable array of cat-and-mouse chases, refreshing the ways to lay traps and tighten the net.

Agents can now procure extra equipment from supply caches around the map, serving as a way of better evening the odds against their pursuers and providing more options during their invisible sprint around the board to hack terminals and escape. The changes, though slight, are enough to build on an incredibly strong foundation. If you’re coming from the original box, don’t expect anything revolutionary here: there’s a new map, items, agents and hunters (all fully compatible with the previous game, making this a worthwhile acquisition all the same), but things are otherwise much as they were. The first expansion-sequel to Specter Ops is a stonkingly fun hidden-movement success marred by some unfortunate production issues.
